Blog Journal 5
I think DIIGO is the most useful in the classroom. This is because some students, including myself, learn from having the books in front of them. When this is not an option, like the student must evaluate an online resource. Like the podcast mentions, DIIGO allows students to annotate and make notes directly on the text--simulating a real book or notepad. You can also collaborate with other students and leave/receive comments on your work, which is super helpful to learning to studying. Kahoot! (kahoot.com) is my favorite Web 2.0 tool, and one I definitely plan on using in my own classroom. Kahoot! is a trivia game which allows users to create their own quizzes on any subject, and allows the whole class to play. Responders are given points based on how accurate and how fast they are, which increases student motivation for fun while also helping them learn different topics! I think that VR holds the biggest promise for education. VR allows students to not onl...